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CrogenPooling (Unity Object Pooling Asset)

✅ CrogenPooling is an asset that provides object pooling that can be used by the Unity engine.

🏗️ Object Pooling?

Frequent creation and destruction of objects in game development can cause performance degradation and frame drop as memory allocation and release are repeated.

To prevent this, use a method of creating a certain amount of objects in advance, taking them out and using them when necessary, and returning them again.

⭐Directions

  1.  Place PoolManager in the scene.
  2.  Add the PoolCategory to the PoolManager and register objects in the category  that have the script that inherited the IPoolingObject as a component. If you want to do it conveniently, add the SimplePoolingObject component to the game object.
  3. Press the "Generate Enum" button to create a PoolType enum. (The type name of the generated enum is Category Name + PoolType.)
  4. Within the script, you can invoke pre-created objects with PopCore.Pop().

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CrogenPooling(1.2.4).unitypackage 87 kB

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