CrogenPooling(UnityObjectPooling Asset)
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CrogenPooling (Unity Object Pooling Asset)
✅ CrogenPooling is an asset that provides object pooling that can be used by the Unity engine.
🏗️ Object Pooling?
Frequent creation and destruction of objects in game development can cause performance degradation and frame drop as memory allocation and release are repeated.
To prevent this, use a method of creating a certain amount of objects in advance, taking them out and using them when necessary, and returning them again.
⭐Directions
- Place PoolManager in the scene.
- Add the PoolCategory to the PoolManager and register objects in the category that have the script that inherited the IPoolingObject as a component. If you want to do it conveniently, add the SimplePoolingObject component to the game object.
- Press the "Generate Enum" button to create a PoolType enum. (The type name of the generated enum is Category Name + PoolType.)
- Within the script, you can invoke pre-created objects with PopCore.Pop().
Status | Released |
Category | Tool |
Release date | 59 days ago |
Author | CHOIYOUNGHWAN |
Made with | Unity |
Tags | objectpooling, optimization, performance-ability, Unity |
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CrogenPooling(1.2.4).unitypackage 87 kB
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